GAMING
Asha Sharma Says Xbox Is Not for Sale After the Reset
Asha Sharma says Xbox is not for sale after Halo moved to Activision, 268 more cuts, and a 3% margin, with Diablo 5 dated for Spring 2029.
Xbox is not for sale, CEO Asha Sharma said, even as her reset strips studios, jobs, and Halo from the old Xbox map. The 38-year-old gaming chief, who took the job in February 2026 after running product in Microsoft’s CoreAI group, was asked whether divestiture was the endgame. She said no, then described partnerships and a new operating model as the work still ahead.
That pairing is the whole story. Microsoft is keeping the Xbox name. The thinner company underneath it is how a low-margin games unit stays inside a firm now judged against Azure.
Xbox Is Not for Sale, Sharma Says
Sharma replaced Phil Spencer in February with no games-industry resume. She had been chief operating officer at Instacart and, before that, president of product for Microsoft’s AI tools. Eight months in, she was asked the sale question because the reset she designed looks, from the outside, like the cleanup a seller would run before a deal.
Xbox is not for sale. We will do whatever it takes to set the company up for success, and we will look at the right partnerships, the right operating model, and everything needed to achieve that.
Asha Sharma, Xbox CEO, in a September 30 profile
She added that Xbox still has “a long way to go with Microsoft” and that the leadership team will “take the long-term view.” She wants games from the group to reach a billion people, with cloud gaming aimed at Africa, Latin America, and South Asia, and she said Xbox already reaches 500 million players a month. She also said the industry “will require disruption,” and that “competition and collaboration can coexist” in Xbox’s work with Sony, a line that followed Xbox’s publishing deal with Kojima Productions on Physint after Sony walked away.
The denial is narrow. It rules out a for-sale sign. It does not freeze the org chart, the studio list, or the way Halo gets made. In June, people described as having direct knowledge of internal talks said Microsoft had weighed a spin-off, a wholly owned subsidiary like LinkedIn or GitHub, or a joint venture that would make a later sale easier. Satya Nadella, Microsoft’s chief executive, and Amy Hood, the chief financial officer, later backed Sharma’s overhaul instead. The language she used on September 30 still leaves those tools on the table, which is why a three-word denial has not closed the file.
The 3 Percent Margin Microsoft Would Not Keep
On June 10, Sharma and Matt Booty, Xbox’s chief content officer, wrote to staff that the division would finish the fiscal year at about a 3% accountability margin, down from the year before. Excluding Activision Blizzard King, they said, Xbox had spent more than $20 billion over five years on content, platform, and the hardware subsidy, while annual revenue fell by nearly half a billion dollars. “Going forward, this cannot continue,” they wrote. When she joined in February, the price Xbox paid for console storage had already more than doubled from the prior fall; those costs then doubled again, and she warned that the 2027 holiday run could sit at more than five times the prices of two years earlier.
THE FIGURES SHARMA USED ON JUNE 10
- Accountability margin: About 3% for fiscal 2026, down year over year, on Microsoft’s internal measure.
- Five-year spend: Over $20 billion on content, platform, and hardware subsidy, excluding Activision Blizzard King.
- Revenue drift: Annual revenue down nearly half a billion dollars across that same stretch.
- Management drag: Work passing through as many as 14 layers, with platform teams 40% larger than at the start of the generation while the player base and playtime fell.
The July 6 staff note, posted as the public “Resetting Xbox” memo, went further. Sharma called the business “not healthy” and said Xbox was running at margins 3 to 10 times lower than comparable platform and publishing companies. Game Pass, multi-platform releases, and a wider content slate had “created meaningful value,” she wrote, but they “did not grow at the pace we expected.” In a typical year, the studio portfolio lost 64 cents for every dollar Xbox put in.
Microsoft’s own books make the squeeze plain. Xbox revenue was $21.8 billion in the year ended June 30, 2026, down 7% on the company’s product-line figures, the first annual drop since the Activision Blizzard deal closed. In the same year Microsoft reported $331.8 billion in revenue, up 18%, and $155.2 billion in operating income, up 21%. The fourth quarter showed the split in a single frame: company revenue of $90.0 billion, Microsoft Cloud at $59.3 billion, up 27%, Azure and other cloud services up 43%, and Xbox content and services fell 10%. The earnings release also listed impairment charges in Xbox among the discrete items in the quarter. Microsoft still returned $10.2 billion to shareholders in that quarter as dividends and buybacks.
MICROSOFT’S YEAR VERSUS XBOX’S YEAR
| Line | Figure | Period |
|---|---|---|
| Xbox revenue | $21.8 billion, down 7% | Fiscal 2026 |
| Microsoft revenue | $331.8 billion, up 18% | Fiscal 2026 |
| Microsoft operating income | $155.2 billion, up 21% | Fiscal 2026 |
| Microsoft Cloud | $59.3 billion, up 27% | Quarter ended June 30, 2026 |
| Xbox content and services | Down 10% | Quarter ended June 30, 2026 |
Nadella had already framed the job in public in June, on a Hard Fork Live taping, when he said Microsoft had invested in Xbox for 25 years and now had to turn it into a sustainable business. He said Microsoft had been subsidizing the entertainment, and that more monetization of Xbox games was happening on YouTube than at Microsoft. Under Sharma, the answer is a flatter company, a first-ever Xbox chief operating officer with end-to-end profit-and-loss duty (Helen Chiang, promoted from Mojang), management layers cut to no more than five and to three where possible, and a 50% cut in vendor spend. That is an operating model built for Microsoft’s margin math, not for the studio map Spencer spent a decade assembling.
Activision Gets Halo, Rare, and Age of Empires
The sharpest cut in that map landed on September 22. Booty told staff that Activision would develop the next Halo game with a new, purpose-built team kept separate from Call of Duty. Halo Studios, the group formerly known as 343 Industries, shrinks to a small team that supports the community and the Halo games already on sale, including Halo: Campaign Evolved, which shipped in late July. Activision also takes Rare, home of Sea of Thieves, and World’s Edge, which runs Age of Empires. Rob Kostich, Activision’s president, was given the brief in the same reorg.
Halo is the franchise that made the Xbox brand in living rooms. Handing the next mainline game to the Call of Duty publisher, while the studio that carried Halo for 14 years is reduced to live support, is the cleanest picture of Sharma’s Xbox: keep the IP, move it under the house that already ships every year, and stop funding a parallel army. Booty’s note said Xbox was eliminating 268 roles across Halo Studios, other first-party studios, and the Xbox Game Studios management layer, and that actions since July, counting the studio divestitures, had taken the company roughly three-quarters of the way through the cuts announced in the summer.
The same day, Obsidian moved under Bethesda, where it keeps Grounded and a new Fallout project with Bethesda Game Studios. Microsoft Casual Games moved under King. Playground Games and Turn 10, partners for more than a decade on Forza, were told to operate as one studio on Forza and Fable. Mojang and King already reported directly to Sharma from July, because she called them platforms and Xbox’s largest studios by monthly players. The old Xbox Game Studios layer is being emptied into Activision, Bethesda, and King, the three engines Microsoft actually paid $70 billion in 2023 to own.
Ninja Theory, Arkane, and the Studios That Left
July 6 was the day Sharma named the scale. She told staff Xbox was beginning “the most significant restructure in Xbox history,” with about 3,200 roles coming out through fiscal 2027, which ends in June 2027, including about 1,600 that day, and with four studios leaving for new management. She put the reduction at about 20% of the Xbox workforce. Compulsion Games and Double Fine Productions went back to their managers with their IP, catalogs, and runway. Ninja Theory and Undead Labs had terms to join new owners with funding to finish Senua and State of Decay 3. Arkane in France opened a required works-council consultation.
By late September those four paths had split. Compulsion and Double Fine completed the move to independence in August. Undead Labs finished on similar terms and will release State of Decay 3 day one on Game Pass with a new publisher. Two separate agreements for Ninja Theory collapsed, and Booty opened consultation on a proposed closure while saying Xbox would still look for other paths. Arkane Lyon’s consultation is expected to run through the end of 2026. None of Xbox’s publicly announced first-party games were cancelled in the July reductions, Sharma wrote, a line that now sits beside a studio in Cambridge facing closure talks after its buyer walked.
WHERE THE STUDIOS LANDED
| Studio | Status | What stays with it |
|---|---|---|
| Halo Studios | Cut to a small support team | Halo games already on sale |
| Activision new Halo team | Builds the next Halo | Kept separate from Call of Duty |
| Rare | Moves under Activision | Sea of Thieves |
| World’s Edge | Moves under Activision | Age of Empires |
| Obsidian | Moves under Bethesda | Grounded and a new Fallout |
| Playground and Turn 10 | Merge | Forza and Fable |
| Double Fine, Compulsion, Undead Labs | Independent | Their IP, catalogs, and runway |
| Ninja Theory | Sale collapsed | Closure consultation open |
| Arkane Lyon | Works-council talks | Through the end of 2026 |
A console business Microsoft itself calls unhealthy is a hard thing to auction. That is the practical reason the cheaper path is the one Sharma is on, cutting until the remaining Xbox looks like Activision, Bethesda, King, and Mojang behind a green storefront. The sale rumor keeps coming back because “the right operating model” is also the model you would install if you ever did want to separate the unit. Players who clock the next Halo in “years” and Blizzard’s sequels in 2029 and 2030 are using those dates as a second calendar, whether or not a banker ever gets a mandate.
Why Game Pass Grew Slower Than Xbox Needed
Sharma’s July letter named the three bets Xbox had placed to grow after entering this console generation with a smaller install base and a higher cost structure. All three created value, she said. None of them grew on the timetable the company had used to justify the spending.
THE THREE BETS SHE SAID FELL SHORT
- Game Pass: The subscription was supposed to turn a hardware-subsidy business into recurring software revenue, and Sharma told staff it did not grow at the pace Xbox expected.
- Multi-platform: Putting Xbox games on other machines widened reach and still left the core business weaker, which is the gap the reset is now trying to close.
- A broader studio slate: Since 2018 Xbox bought and staffed a wide independent roster, then concluded it was “neither possible nor desirable to own every great independent studio.”
Those sentences are the post-mortem on the Spencer era’s expansion, written by the executive Nadella hired to end it. Xbox still wants open tools and audiences for the independents it no longer employs. The money, Sharma said, goes to a tighter list of franchises and to a platform she insists will get simpler, not bigger. Fiscal 2027 is the first year she has told the company to put on the scoreboard: return to player and revenue growth, and lift profits back toward industry averages, with every studio owning a slice of that outcome.
Spring 2029 for Diablo 5, 2030 for StarCraft
The long-term view Sharma offered on September 30 has dates attached, and they are not close. At BlizzCon in September, designer Joe Shely said Diablo 5 is coming in Spring 2029, in a Sanctuary that has already fallen, with Diablo in control and no towns left as safe rooms. Blizzard also revealed a new StarCraft, an open-world shooter set 70 years after StarCraft II in the Terran Koprulu Sector, aimed at 2030. Johanna Faries, Blizzard’s president, said the early dates were there to show confidence: a Blizzard that will “ship, and ship big, and ship on time.” Platform lists for both games were left for later, even as Xbox’s UK account posted that the new StarCraft is coming to Xbox consoles.
Halo’s next mainline game now sits with a team that does not yet exist inside Activision, which is why it is years out. Fallout is the nearer franchise bet: Obsidian and Bethesda Game Studios are already on a joint project, and Xbox has several Fallout games in motion. That is a pipeline built for a company willing to wait, and for a parent company whose real growth is in cloud and Copilot. It is also a pipeline that leaves a wide gap between the 3,200 jobs coming out through June 2027 and the sequels dated 2029 and 2030.
THE RESET, MONTH BY MONTH
- February 2026: Sharma becomes Xbox CEO, moving over from Microsoft’s CoreAI product group.
- June 10, 2026: She and Booty tell staff the year will end at about a 3% accountability margin and that the five-year spend cannot continue.
- June 12, 2026: Nadella says Xbox must become a sustainable business; internal talks about a spin-off, subsidiary, or joint venture become public.
- July 6, 2026: About 1,600 roles go immediately, with about 3,200 planned through fiscal 2027, and four studios are told they will leave.
- July 29, 2026: Microsoft posts fiscal 2026 results, with Xbox revenue down 7% and Q4 Xbox content and services down 10%.
- September 22, 2026: Booty cuts 268 more roles, moves Halo to Activision, and opens closure talks at Ninja Theory.
- September 30, 2026: Sharma says Xbox is not for sale and that Microsoft will take the long-term view.
On October 6, Xbox is scheduled to hold an all-company town hall Booty described as a chance to look ahead to “one of the strongest game lineups in our history.” That lineup, on the public calendar, is still waiting on Activision’s unbuilt Halo team and on Blizzard dates that sit in the next decade.
Nadella’s Growth Test Runs Through June 2027
Nadella has praised the cuts in public. On the Sources podcast he said some streamlining was “great to see,” and that Xbox still had to invent a sustainable model for getting games to more people. He has also said he expects Sharma to get the division back to growth in the next fiscal year. That is a short clock next to Diablo 5. It is the clock that matters inside Microsoft, because Hood and Nadella already looked at the other options and chose this one.
No one can accuse Microsoft of not having invested for the last 25 years. And now we have to turn this into a sustainable business.
Satya Nadella, Microsoft CEO, on a Hard Fork Live taping in June 2026
Sharma closed her July letter with a line she wanted on the record: history is full of companies that mistake longevity for inevitability, and Xbox will not be one of them. The September 30 denial fits that sentence. Microsoft is not putting a price on the Xbox brand. It is putting a margin on it, and the people, studios, and Halo team that cannot clear that margin are already gone or going. Fiscal 2027 is when she has to show the remaining company can grow. The sequels that would make the long-term view feel like a plan are still dated Spring 2029 and 2030.
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